‘You Guys Love Closing Studios’: Tim Schafer Reflects on Double Fine’s Microsoft Era as the Studio Returns to Independence

Double Fine Productions, the beloved studio behind the Psychonauts series, is independent once again — and founder Tim Schafer isn’t mincing words about the skepticism he carried through the company’s years under Microsoft ownership.

When Microsoft snapped up Double Fine back in 2019, the acquisition was met with excitement from fans hoping for bigger budgets and a secure future. Schafer, however, needed more convincing. As he famously told Xbox leadership at the time, his hesitation came down to one blunt observation: “you guys love closing studios.”

Why Schafer Distrusted the Microsoft Deal

His concern wasn’t paranoia — it was pattern recognition. Microsoft’s gaming division had spent years building a reputation for shutting down the very developers it once championed, from FASA Interactive and Ensemble Studios to Lionhead, the creators of Fable. For a designer who spent his entire career fiercely protecting creative independence, handing Double Fine’s leash to a corporation with that track record felt like a genuine gamble.

“Not Going to Shoot My Dog”

Schafer summed up that anxiety with a memorably dark analogy. Entrusting your studio to a new owner, he suggested, is a bit like leaving your beloved dog in someone else’s care — and the nightmare scenario is hearing that person suddenly declare, “I’m going to shoot it.”

Yet in reflecting on the relationship now that Double Fine has returned to independence, Schafer made a point of clearing current Xbox CEO Asha Sharma of that particular worry. She, he indicated, is “not going to shoot my dog” — a notable vote of confidence in the executive leading Xbox today, even as the studio charts its own course once more.

The End of a Complicated Chapter

The split closes out a six-year stretch in which Double Fine operated under the Xbox Game Studios umbrella. It was far from unproductive: the team shipped the critically acclaimed Psychonauts 2 in 2021, a game that earned rave reviews and reaffirmed the studio’s status as one of gaming’s most distinct creative voices.

What Independence Means for Double Fine

Going independent returns the studio to its roots. Schafer founded Double Fine in 2000 after leaving LucasArts, and the company built its identity on strange, heartfelt projects — from Brütal Legend and Costume Quest to the crowdfunded Broken Age and the internal game jam experiments of Amnesia Fortnight. Freedom to chase weird ideas has always been the studio’s lifeblood.

Of course, independence also means shouldering the pressures of self-funding in an unforgiving industry. But Schafer has navigated those waters before, leaning on crowdfunding, publishing partnerships, and a fiercely loyal fanbase. If any studio has earned the benefit of the doubt, it’s this one.

Play Double Fine’s Classics for Less

Whether you want to finally experience the mind-bending world of Psychonauts 2 or revisit the original Psychonauts that started it all, TURGAME.com has you covered. Grab discounted Xbox gift cards and game codes to build out your library without breaking the bank — perfect for catching up on Double Fine’s catalog ahead of whatever the newly independent studio dreams up next.

Source: This article is based on reporting by GamesRadar.

Source: GamesRadar