The Blood of Dawnwalker Ditches 60FPS on PlayStation – Even PS5 Pro Owners Won’t Get a Performance Mode

Vampire RPG enthusiasts hoping for a silky-smooth 60FPS experience on Playstation are in for some disappointing news. Rebel Wolves, the studio founded by former The Witcher 3 developers, has officially revealed the graphics options for The Blood of Dawnwalker, and neither of the two available modes supports 60 frames-per-second on the base PS5 or the more powerful PS5 Pro.

No Performance Mode for PlayStation Players

According to the announcement, which comes alongside freshly shared console gameplay footage, both the standard PS5 and the PS5 Pro will offer the exact same two display modes. That’s right; owners of Sony’s premium hardware upgrade gain no additional frame rate advantage here. Regardless of which PlayStation console you own, you’ll be capped below the 60FPS threshold that has become an expected feature of this console generation.

The shared console footage gives players their first real look at how the dark, gothic world of Vale runs on PlayStation hardware, and while the visuals certainly carry that moody, cinematic atmosphere the studio is known for, the absence of a high frame rate option has already sparked discussion across gaming communities.

Why This Decision Is Turning Heads

The 60FPS Standard Is Under Threat

When the PS5 launched, one of the most celebrated improvements over the previous generation was the widespread adoption of 60FPS performance modes. Games like Horizon Forbidden West, Ratchet and Clank: Rift Apart, and countless others let players choose between stunning visuals or responsive, fluid gameplay. More recently, however, several high-profile releases have quietly dropped performance modes altogether, prioritizing graphical fidelity and stable 30FPS targets instead.

The Blood of Dawnwalker joining that camp, particularly on the PS5 Pro, a console marketed heavily on its enhanced performance capabilities, raises questions about whether the industry is gradually walking back one of this generation’s biggest wins for console players.

A Cinematic Vision or a Technical Compromise?

To be fair, there’s an argument to be made for the studio’s approach. Rebel Wolves is building an ambitious, story-driven open-world RPG, and locking frame rate allows developers to push richer lighting, denser environments, and more detailed character models. For a narrative-heavy vampire saga where atmosphere is everything, a consistent and stable presentation may well serve the experience better than an inconsistent pursuit of higher frame rates. Still, many players who have grown accustomed to 60FPS will undoubtedly feel the difference, especially in fast-paced combat encounters.

What Is The Blood of Dawnwalker?

For those unfamiliar, The Blood of Dawnwalker is the debut title from Rebel Wolves, a studio established by veterans of CD Projekt Red, including key figures behind The Witcher 3. The game follows Bran, a vampire protagonist navigating a dark medieval fantasy world, blending deep role-playing mechanics with meaningful choices and branching consequences. Given the pedigree involved, expectations are sky-high, and the frame rate news is unlikely to dampen the enthusiasm of fans eager for a new Witcher-style epic.

Prepare for Launch

With the game’s release drawing closer, now is a great time for RPG fans to get prepared. If you’re planning to pick up The Blood of Dawnwalker or top up your wallet for other upcoming releases, you can find competitive deals on PSN gift cards, game keys, and digital codes at TURGAME.com, your go-to global marketplace for gaming top-ups at great prices.

Will you be playing The Blood of Dawnwalker at launch despite the lack of a 60FPS mode, or is frame rate a dealbreaker for you? Let us know what you think about Rebel Wolves’ decision.

Source: Push Square